Simple Continiuos Integration with FAKE and windows scheduler #fsharp

Below are the details about a very simple CI setup, ┬áthe one that simply checks GitHub for changes to ‘master’ and if there were any, runs FAKE build script. First FAKE script: // The only part that should be interesting (the rest is standard FAKE) is conditional dependency for ‘Default’ task. It depends on returnedContinue reading “Simple Continiuos Integration with FAKE and windows scheduler #fsharp”

F# for game development: Game state management using cooperative multitasking

“The sample implements a simple game flow with a main menu, an options screen, some actual gameplay, and a pause menu. It displays a loading screen between the menus and gameplay, and uses a popup message box to confirm whether the user really wants to quit. The ScreenManager class is a reusable component that maintainsContinue reading “F# for game development: Game state management using cooperative multitasking”